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Interactive Caustics Using Local Precomputed Irradiance
Seoul, Korea October 06-October 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2004.1348344Computer Graphics and Applications, 1 ...
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Chris Wyman, The University of Iowa
Charles Hansen, The University of Utah
Peter Shirley, The University of Utah
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called "caustics". We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time.
Citation:
Chris Wyman, Charles Hansen, Peter Shirley, "Interactive Caustics Using Local Precomputed Irradiance," pg, pp.143-151, Computer Graphics and Applications, 12th Pacific Conference on (PG'04), 2004
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