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Modeling Hairy Plants
Seoul, Korea October 06-October 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2004.1348352Computer Graphics and Applications, 1 ...
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Martin Fuhrer, University of Calgary
Henrik Wann Jensen, University of California San Diego
Przemyslaw Prusinkiewicz, University of Calgary
The appearance of computer generated plants has improved significantly due to recent advances in both modeling and rendering. In this paper we describe a system that further improves the appearance of CG plants by including the tiny hairs that cover many plant organs. A plant skeleton is generated using an L-system and graphically interpreted using generalized cylinders. The individual hairs are then mapped onto the surfaces and boundary edges of the mesh. Hair properties are specified and adjusted according to positional information. Sample images included in the paper illustrate the impact of hairs on the appearance of rendered plants.
Citation:
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prusinkiewicz, "Modeling Hairy Plants," pg, pp.217-226, Computer Graphics and Applications, 12th Pacific Conference on (PG'04), 2004
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