The last two and one half decades have seen rapid growth in the amount and importance of software in automobiles. This growth is bringing about a shift from treating software as a part of the hardware it controls to viewing it as an implementation of a set of services that mediate between the hardware and the functionality seen by the user. This paper describes an in-vehicle computing platform based on the software service platform to provide entertainment and information functions that has been implemented in two prototype vehicles at Ford Motor Company.
Citation:
E. C. Nelson, K. V. Prasad, V. Rasin, C. J. Simonds, "An Embedded Architectural Framework for Interaction Between Automobiles and Consumer Devices," rtas, pp.192, 10th IEEE Real-Time and Embedded Technology and Applications Symposium (RTAS'04), 2004