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A Load-Balancing Strategy for Sort-First Distributed Rendering
Curitiba, PR, Brazil October 17-October 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SIBGRA.2004.1352973Computer Graphics and Image Processin ...
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Frederico Abraham, Tecgraf, PUC-Rio, Brasil
Waldemar Celes, Tecgraf, PUC-Rio, Brasil
Renato Cerqueira, Tecgraf, PUC-Rio, Brasil
Jo?o Luiz Campos, Tecgraf, PUC-Rio, Brasil
In this paper, we present a multi-threaded sort-first distributed rendering system. In order to achieve load balance among the rendering nodes, we propose a new partitioning scheme based on the rendering time of the previous frame. The proposed load-balancing algorithm is very simple to be implemented and works well for both geometry-and rasterization-bound models. We also propose a strategy to assign tiles to rendering nodes that effectively uses the available graphics resources, thus improving rendering performance.
Citation:
Frederico Abraham, Waldemar Celes, Renato Cerqueira, Jo?o Luiz Campos, "A Load-Balancing Strategy for Sort-First Distributed Rendering," sibgrapi, pp.292-299, Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04), 2004
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