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Navier-Stokes on Programmable Graphics Hardware using SMAC
Curitiba, PR, Brazil October 17-October 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SIBGRA.2004.1352974Computer Graphics and Image Processin ...
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Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. This paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (Simplified Marker And Cell) method. This method is widely used in engineering applications. The described implementation works with general rectangular domains, with or without obstacles, and with a variety of boundary conditions. Furthermore, we show that our implementation is about sixteen times faster than a reference CPU implementation running on similar cost hardware. Finally, we discuss simple extensions to the method to deal with more general situations, such as free boundary-value problems and three-dimensional domains.
Citation:
Carlos Eduardo Scheidegger, Jo?o Luiz Dihl Comba, Rudnei Dias da Cunha, "Navier-Stokes on Programmable Graphics Hardware using SMAC," sibgrapi, pp.300-307, Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04), 2004
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