loading...
Morphing Textures with Texton Masks
Curitiba, PR, Brazil October 17-October 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SIBGRA.2004.1352980Computer Graphics and Image Processin ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Leandro Tonietto, UNISINOS
Marcelo Walter, UNISINOS
Image morphing has been extensively studied in computer graphics. Given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. In this paper, we propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a morphing sequence targeted specifically for textures. We use the idea of binary masks (or texton masks) to control the morphing sequence and guarantee a coherent transition from the source texture to the target texture.
Citation:
Leandro Tonietto, Marcelo Walter, "Morphing Textures with Texton Masks," sibgrapi, pp.348-353, Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.