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A Modular Client-Server Discrete Event Simulator for Networked Computers
San Diego, California April 14-April 18
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SIMSYM.2002.100013835th Annual Simulation Symposium
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David Wangerin, University of California at Irvine
Chris DeCoro, University of California at Irvine
Luis Campos, University of California at Irvine
Hugo Coyote, University of California at Irvine
Isaac Scherson, University of California at Irvine
A novel simulation framework is described that uses a client-server paradigm combined with a discrete event simulator to allow the simulation modules to be distributed around a centralized core. The framework also simplifies the creation of new simulations by achieving the goals of being general purpose, easily extensible, modular, and distributed. A prototype of the Client-Server Discrete Event Simulator (CS-DEVS) has been developed as a proof of concept. Two examples are presented to demonstrate the power of the new paradigm and prove the correctness of CS-DEVS. The first example is a modeling of the classical bank queuing simulation. The second example models the simulation of a distributed computing system, with complete modules for workload generation, architecture description, and scheduling and load balancing algorithms.
Citation:
David Wangerin, Chris DeCoro, Luis Campos, Hugo Coyote, Isaac Scherson, "A Modular Client-Server Discrete Event Simulator for Networked Computers," ss, pp.0125, 35th Annual Simulation Symposium, 2002
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