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Hardware-Accelerated Adaptive EWA Volume Splatting
Austin, Texas October 10-October 15
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VISUAL.2004.3815th IEEE Visualization 2004 (VIS 2004)
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Wei Chen, Zhejiang University
Liu Ren, Carnegie Mellon University
Matthias Zwicker, Massachusetts Institute of Technology
We present a hardware-accelerated adaptive EWA (elliptical weighted average) volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image quality without aliasing artifacts or excessive blurring. We introduce a novel adaptive filtering scheme to reduce the computational cost of EWA splatting. We show how this algorithm can be efficiently implemented on modern graphics processing units (GPUs). Our implementation includes interactive classification and fast lighting. To accelerate the rendering we store splat geometry and 3D volume data locally in GPU memory. We present results for several rectilinear volume datasets that demonstrate the high image quality and interactive rendering speed of our method.
Index Terms:
Direct volume rendering, volume splatting, EWA filter, hardware acceleration
Citation:
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfister, "Hardware-Accelerated Adaptive EWA Volume Splatting," vis, pp.67-74, 15th IEEE Visualization 2004 (VIS 2004), 2004
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