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Quick-VDR: Interactive View-Dependent Rendering of Massive Models
Austin, Texas October 10-October 15
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VISUAL.2004.8615th IEEE Visualization 2004 (VIS 2004)
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Sung-Eui Yoon, University of North Carolina at Chapel Hill
Brian Salomon, University of North Carolina at Chapel Hill
Russell Gayle, University of North Carolina at Chapel Hill
Dinesh Manocha, University of North Carolina at Chapel Hill
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarchy generation, and simplification. We make use of novel cluster dependencies in the preprocess to generate crack-free, drastic simplifications at runtime. The clusters are used for occlusion culling and out-of-core rendering. We add a frame of latency to the rendering pipeline to fetch newly visible clusters from the disk and to avoid stalls. The CHPM reduces the refinement cost for view-dependent rendering by more than an order of magnitude as compared to a vertex hierarchy. We have implemented our algorithm on a desktop PC. We can render massive CAD, isosurface, and scanned models, consisting of tens or a few hundreds of millions of triangles at 10-35 frames per second with little loss in image quality.
Index Terms:
Interactive display, view-dependent rendering, occlusion culling, external-memory algorithm, levels-of-detail
Citation:
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha, "Quick-VDR: Interactive View-Dependent Rendering of Massive Models," vis, pp.131-138, 15th IEEE Visualization 2004 (VIS 2004), 2004
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