loading...
Training for Physical Tasks in Virtual Environments: Tai Chi
Los Angeles, CA March 22-March 26
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2003.1191125IEEE Virtual Reality Conference 2003 ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Philo Tan Chua, Carnegie Mellon University
Rebecca Crivella, Carnegie Mellon University
Bo Daly, Carnegie Mellon University
Ning Hu, Carnegie Mellon University
Russ Schaaf, Carnegie Mellon University
David Ventura, Carnegie Mellon University
Todd Camill, Carnegie Mellon University
Jessica Hodgins, Carnegie Mellon University
Randy Pausch, Carnegie Mellon University
We present a wireless virtual reality system and a prototype full body Tai Chi training application. Our primary contribution is the creation of a virtual reality system that tracks the full body in a working volume of 4 meters by 5 meters by 2.3 meters high to produce an animated representation of the user with 42 degrees of freedom. This - combined with a lightweight (< 3 pounds) belt-worn video receiver and head-mounted display - provides a wide area, untethered virtual environment that allows exploration of new application areas. Our secondary contribution is our attempt to show that user interface techniques made possible by such a system can improve training for a full body motor task. We tested several immersive techniques, such as providing multiple copies of a teacher?s body positioned around the student and allowing the student to superimpose his body directly over the virtual teacher. None of these techniques proved significantly better than mimicking traditional Tai Chi instruction, where we provided one virtual teacher directly in front of the student. We consider the implications of these findings for future motion training tasks.
Citation:
Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica Hodgins, Randy Pausch, "Training for Physical Tasks in Virtual Environments: Tai Chi," vr, pp.87, IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Usage of this product signifies your acceptance of the Terms of Use.


Suggestions