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Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
Pisa, Italy March 18-March 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/WHC.2005.110First Joint Eurohaptics Conference an ...
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Maurizio de Pascale, University of Siena
Gabriele Sarcuni, University of Siena
Domenico Prattichizzo, University of Siena
This paper describes the implementation of a demo that will be shown at the conference site. The demo of "soft-finger grasping of physically based quasi-rigid objects" will provide solutions to grasp objects that are locally deformable and move according to rigid-body dynamics. This work summarizes the choices of the overall software architecture and the single algorithms used to run the simulation of "soft-finger grasping" in real time on high-end hardware. The soft-finger grasping is obtained extending a local model to include rotational friction while the local deformations are achieved through displacement fields directly on the GPU. Dynamics of the objects in the scene is simulated by a rigid body simulator which allows realistic interactions with other objects existing in the scene.
Citation:
Maurizio de Pascale, Gabriele Sarcuni, Domenico Prattichizzo, "Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects," whc, pp.545-546, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (WHC'05), 2005
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