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River: An Infrastructure for Context Dependent, Reactive Communication Primitives
Monterey, California October 09-October 10
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCSA.2003.1240769Fifth IEEE Workshop on Mobile Computi ...
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Jong Hee Kang, University of Washington, Seattle, WA
Matthai Philipose, Intel Research Seattle
Gaetano Borriello, University of Washington, Seattle, WA; Intel Research Seattle
Applications and services in ubiquitous computing systems often interact in a context-dependent, reactive manner. How information flows, and what services communicate when, is determined by the context of the physical space, the context of users, and the services that are available. Existing discovery systems provide basic facilities for finding services based on their static descriptions in the form of attributes. Context-dependent attributes are not included in the service advertisements as they may in turn be computed and stored in other services. We propose an infrastructure, called River, that provides various context-dependent, reactive communication primitives. These primitives are implemented using a single underlying technique called Relational Query Based Dispatching (RQD), which views the set of services in the system as a federation of databases, the discovery service as a distributed query processor for these databases, and communication as a combination of query processing and dispatching. In this paper, we describe the design and implementation of the River infrastructure.We also show that the context-dependent query processing within the discovery service can actually reduce the lookup latency with little effect on overall throughput.
Citation:
Jong Hee Kang, Matthai Philipose, Gaetano Borriello, "River: An Infrastructure for Context Dependent, Reactive Communication Primitives," wmcsa, pp.77, Fifth IEEE Workshop on Mobile Computing Systems & Applications, 2003
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