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Towards 3D hand tracking using a deformable model
Killington, Vermont October 14-October 16
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AFGR.1996.557255Second IEEE International Conference ...
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T. Heap, Sch. of Comput. Studies, Leeds Univ., UK
D. Hogg, Sch. of Comput. Studies, Leeds Univ., UK
In this paper we first describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via a physically-based model. We then show how we have attempted to use this model in tracking an unmarked hand moving with 6 degrees of freedom (plus deformation) in real time using a single video camera. In the course of this we show how to improve on a weighted least-squares pose parameter approximation at little computational cost. We note the successes and shortcomings of our system and discuss how it might be improved.
Index Terms:
tracking; 3D hand tracking; deformable model; Point Distribution Model; human hand; training data; weighted least-squares pose parameter; computational cost
Citation:
T. Heap, D. Hogg, "Towards 3D hand tracking using a deformable model," fg, pp.140, Second IEEE International Conference on Automatic Face and Gesture Recognition (FG '96), 1996
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