loading...
The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective
Minneapolis, Minnesota July 23-July 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AGILE.2006.56AGILE 2006 (AGILE'06)
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Helen Sharp, The Open University, UK
Hugh Robinson, The Open University, UK
Judith Segal, The Open University, UK
Dominic Furniss, University College London, UK
Much of the knowledge used within an XP team is tacit, i.e. it is hidden and intangible. Two tangible artefacts that carry information about the team?s work are the index cards which capture stories and tasks to be implemented and the wall where they are displayed (which we refer to as the ?Wall?). It is widely acknowledged that these are key elements supporting the work of the XP team, but no systematic investigation of their role has been reported to date. In this paper, we focus on the use of these artefacts within one XP team. We use distributed cognition, a framework for analysing collaborative work, to explicate the information flows in, around and within the team that are supported by the index cards and the Wall. We then interrogate the models produced using this analysis to answer ?what if? questions.
Citation:
Helen Sharp, Hugh Robinson, Judith Segal, Dominic Furniss, "The Role of Story Cards and the Wall in XP teams: A Distributed Cognition Perspective," agile, pp.65-75, AGILE 2006 (AGILE'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.