loading...
Scalable Collision Detection for Massively Multiplayer Online Games
Taipei, Taiwan March 25-March 30
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AINA.2005.30219th International Conference on Adva ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Graham Morgan, University of Newcastle
Kier Storey, University of Newcastle
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed using client/server architecture typical of commercial massive multiplayer online games. We exploit the scalability provided by the clustering of servers in the development of a real-time collision detection service that may scale to satisfy the requirements of virtual environments that are constructed of many thousands of objects. We present performance figures that show our approaches to be scalable in that an addition of servers to a cluster results in an increased number of objects that can be considered for collision detection in real-time.
Citation:
Graham Morgan, Kier Storey, "Scalable Collision Detection for Massively Multiplayer Online Games," aina, vol. 1, pp.873-878, 19th International Conference on Advanced Information Networking and Applications (AINA'05) Volume 1 (AINA papers), 2005
Usage of this product signifies your acceptance of the Terms of Use.