This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used.
Citation:
Jukka-Pekka Laulajainen, Tiia Sutinen, Sari Jarvinen, "Experiments with QoS-Aware Gaming-on-Demand Service," aina, vol. 1, pp.805-810, 20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006