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Experiments with QoS-Aware Gaming-on-Demand Service
Vienna, Austria April 18-April 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AINA.2006.17520th International Conference on Adva ...
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Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland
Tiia Sutinen, VTT Technical Research Centre of Finland
Sari Jarvinen, VTT Technical Research Centre of Finland
This paper presents experiments with an adaptation architecture for a novel client-server based broadband gaming solution, a Gaming-on-Demand service. The adaptation solution was implemented to an experimental Gaming-on-Demand setup to evaluate its advantages by measuring adaptation performance under emulated real world network conditions. The obtained results show that the Gaming-on-Demand service performance is improved significantly when the adaptation solution is used.
Citation:
Jukka-Pekka Laulajainen, Tiia Sutinen, Sari Jarvinen, "Experiments with QoS-Aware Gaming-on-Demand Service," aina, vol. 1, pp.805-810, 20th International Conference on Advanced Information Networking and Applications - Volume 1 (AINA'06), 2006
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