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Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network
Vienna, Austria April 18-April 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/AINA.2006.22620th International Conference on Adva ...
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Tomoyuki Ishida, Graduate School of Software and Information Science, Iwate Prefectural University
Yoshitaka Shibata, 1Graduate School of Software and Information Science, Iwate Prefectural University
Akihiro Miyakawa, Information Policy Division of Nanao-city, Ishikawa, Japan
Yuji Ohhashi, Iwate IT Open Laboratory, National Institute of Information and Communication Technology
In this paper, it proposes the method of sharing space that enables collaborative work in the virtual traditional crafting system based on high-speed network (JGN2). We are building the presentation system which deals with human sensitivity in virtual reality environment. So far we have proposed three different presentation systems of an Internet version and a SGI version. In this research, when the business model is considered, we think that collaboration support in sharing space is required of remote users. Therefore, JGN2 which is a next-generation high speed network was used to interconnect remote CAVE systems, and realize of the system which can perform interactive operations in sharing space is aimed.
Citation:
Tomoyuki Ishida, Yoshitaka Shibata, Akihiro Miyakawa, Yuji Ohhashi, "Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network," aina, vol. 2, pp.665-672, 20th International Conference on Advanced Information Networking and Applications - Volume 2 (AINA'06), 2006
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