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A Consistency Model for Highly Interactive Multi-player Online Games
Norfolk, Virginia March 26-March 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ANSS.2007.540th Annual Simulation Symposium (ANS ...
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Suiping Zhou, Nanyang Technological University, Singapore
Haifeng Shen, Nanyang Technological University, Singapore
In this paper, we investigate the consistency issue in multi-player online games (MPOGs). Though consistency has been well-studied in parallel and distributed systems, database systems, and groupware systems, it is still a new and challenging issue for MPOGs. Most existing consistency models and consistency maintenance mechanisms adopt a data-centric approach, which is not adequate for MPOGs. We advocate a human-centric approach, and propose a consistency model based on the similarity of the perceptions of different players. The implications of the proposed consistency model in game design are also discussed. In particular, a generic consistency maintenance mechanism for MPOGs is proposed.
Citation:
Suiping Zhou, Haifeng Shen, "A Consistency Model for Highly Interactive Multi-player Online Games," anss, pp.318-323, 40th Annual Simulation Symposium (ANSS'07), 2007
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