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A Secure Event Agreement (SEA) protocol for peer-to-peer games
Vienna, Austria April 20-April 22
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ARES.2006.15First International Conference on Ava ...
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Amy Beth Corman, University of Melbourne, Australia
Scott Douglas, University of Melbourne, Australia
Peter Schachte, University of Melbourne, Australia
Vanessa Teague, University of Melbourne, Australia
Secure updates in a peer-to-peer game where all of the players are untrusted offers a unique challenge. We analyse the NEO protocol [5] which was designed to accomplish the exchange of update information among players in a fair and authenticated manner. We show that of the five forms of cheating it was designed to prevent, it prevents only three. We then propose an improved protocol which we call Secure Event Agreement (SEA) which prevents all five types of cheating as well as meeting some additional security criteria. We also show that the performance of SEA is at worst equal to NEO and in some cases better.
Citation:
Amy Beth Corman, Scott Douglas, Peter Schachte, Vanessa Teague, "A Secure Event Agreement (SEA) protocol for peer-to-peer games," ares, pp.34-41, First International Conference on Availability, Reliability and Security (ARES'06), 2006
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