Since there is a considerable amount of history regarding development processes of embedded IT devices, a lot of advanced applications exist. However, it is often the case that the attempts to consistently integrate each process in order to process information smoothly are limited to products offered by a single software vender. Accordingly, we have experimentally produced information that is able to be processed by a variety of legacy applications on an OS and its circumstances based on 3D environments using the embedded UML technique. Consequently, we researched the environments and effects in which users could easily handle the information necessary for the development of embedded IT devices.
Citation:
Masahiro Sakai, Yasutaka Ishizaki, Atsushi Togawa, Tsuyoshi Yamamoto, "3D Environments Utilization Effects in Development Processes of Embedded IT Devices," c5, pp.26-28, Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06), 2006