loading...
3D Global Virtual Teaming Environment
University of California, Berkeley, California USA January 26-January 27
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/C5.2006.2Fourth International Conference on Cr ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Cindy Pickering, Intel Corporation
John David Miller, Intel Corporation
Eleanor Wynn, Intel Corporation
Chuck House, Intel Corporation
Based on research conducted at a large multinational corporation, we identified several unique requirements for global team collaboration. Our findings included that two-thirds of employees work on distributed teams and the same percentage also work on multiple teams. These and other data led us to seek a solution that would seamlessly support the complexities discovered while enhancing team and personal productivity. To adequately represent the complexities, we needed an object-oriented information workspace where the use of a 3D user interface allows users to retain multiple contexts. We chose an environment already developed by Intel Research, Miramar, as a prototyping vehicle
Citation:
Cindy Pickering, John David Miller, Eleanor Wynn, Chuck House, "3D Global Virtual Teaming Environment," c5, pp.126-135, Fourth International Conference on Creating, Connecting and Collaborating through Computing (C5'06), 2006
Usage of this product signifies your acceptance of the Terms of Use.


Suggestions