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User-Recordable Non-Player Characters for Croquet
Kyoto University Clock Tower, Kyoto, Japan January 24-January 26
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/C5.2007.31Fifth International Conference on Cre ...
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Mark P. McCahill, University of Minnesota
Liz Wendland, University of Minnesota
Peter Moore, University of Minnesota
Visually rich, immersive multi-user environments are commonly used for entertainment and online socializing. However, growing attention is being given to education and simulations for training using these immersive "game-oriented" technologies. In this paper, we describe extensions to Croquet facilitating the recording and playback of avatar interactions in 3D multi-user spaces. Applications of recordable usercontrolled avatars include creation of Non-Player Characters (NPCs), and recording/playback of social interactions for education, such as foreign language instructional environments. By combining a set of usercontrolled avatar gestures with live and pre-recorded avatars in a 3D Croquet space, we can create a virtual laboratory for users to practice both language and the social gestures which go with the language ? and then replay the actions to both analyze the interactions and try different viewpoints and roles.
Citation:
Mark P. McCahill, Liz Wendland, Peter Moore, "User-Recordable Non-Player Characters for Croquet," c5, pp.131-136, Fifth International Conference on Creating, Connecting and Collaborating through Computing (C5 '07), 2007
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