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How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
New Brunswick, New Jersey May 08-May 09
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CASA.2003.119930016th International Conference on Comp ...
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Douglas W. Cunningham, Max Planck Institute for Biological Cybernetics
Martin Breidt, Max Planck Institute for Biological Cybernetics
Mario Kleiner, Max Planck Institute for Biological Cybernetics
Christian Wallraven, Max Planck Institute for Biological Cybernetics
Heinrich H. B?lthoff, Max Planck Institute for Biological Cybernetics
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understandable but also believable can be greatly aided by knowledge of which facial motions are perceptually necessary and sufficient for clear and believable conversational facial expressions. Here, we recorded several core conversational expressions (agreement, disagreement, happiness, sadness, thinking, and confusion) from several individuals, and then psychophysically determined the perceptual ambiguity and believability of the expressions. The results show that people can identify these expressions quite well, although there are some systematic patterns of confusion. People were also very confident of their identifications and found the expressions to be rather believable. The specific pattern of confusions and confidence ratings have strong implications for conversational animation. Finally, the present results provide the information necessary to begin a more fine-grained analysis of the core components of these expressions.
Index Terms:
perceptual models, social and conversational agents, virtual humans and avatars, behavioral animation, vision techniques in animation
Citation:
Douglas W. Cunningham, Martin Breidt, Mario Kleiner, Christian Wallraven, Heinrich H. B?lthoff, "How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation," casa, pp.23, 16th International Conference on Computer Animation and Social Agents (CASA 2003), 2003
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