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A multi-path routing service for immersive environments
Chicago, IL, USA April 19-April 22
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CCGrid.2004.1336701Fourth IEEE International Symposium o ...
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Sherlia Shi, Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA
Lili Wang, Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA
K.L. Calvert, Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA
J.N. Griffioen, Lab. for Adv. Networking, Kentucky Univ., Lexington, KY, USA
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration of 3D data models, scientific visualization, and other Grid-related applications. Such applications often deal with massive data sets and need a high-capacity, low-latency transport service to effectively connect distant locations across the wide-area (best-effort) Internet. This work presents the initial design of such an end-to-end transport service for Metaverse applications, along with results of a simulation study evaluating its effectiveness. The transport service features an application programming interface providing enhanced control over the way resources are allocated to data objects, and uses multiple overlay-based end-to-end paths to increase bandwidth delivered to the application.
Citation:
Sherlia Shi, Lili Wang, K.L. Calvert, J.N. Griffioen, "A multi-path routing service for immersive environments," ccgrid, pp.699-706, Fourth IEEE International Symposium on Cluster Computing and the Grid (CCGrid'04), 2004
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