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Parallel processing between GPU and CPU: Concepts in a game architecture
Bangkok, Thailand August 14-August 17
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGIV.2007.64Computer Graphics, Imaging and Visual ...
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Marcelo Panaro de Moraes Zamith, Universidade Federal Fluminense, Brazil
Esteban W.G. Clua, Universidade Federal Fluminense, Brazil
Aura Conci, Universidade Federal Fluminense, Brazil
Anselmo Montenegro, Universidade Federal Fluminense, Brazil
Paulo A. Pagliosa, Universidade Federal de Mato Grosso do Sul, Brazil
Luis Valente, PUC-Rio, Brazil
This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general-purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.
Index Terms:
game loop, GPGPU, process distribution.
Citation:
Marcelo Panaro de Moraes Zamith, Esteban W.G. Clua, Aura Conci, Anselmo Montenegro, Paulo A. Pagliosa, Luis Valente, "Parallel processing between GPU and CPU: Concepts in a game architecture," cgiv, pp.115-120, Computer Graphics, Imaging and Visualisation (CGIV 2007), 2007
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