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Ef.cient Texture Mapping Using Minimum Cut
Shanghai, China September 21-September 23
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CIT.2005.103Fifth International Conference on Com ...
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Jun Yue, Department of Computer Science and Engineering, Fudan University
Wanjun Jin, Department of Mathematics, Fudan University
Wenbin Chen, Department of Mathematics, Fudan University
I-fan Shen, Department of Mathematics, Fudan University

In this paper, we present a method for texturing arbitrary surface using minimum cut algorithm. This method is a general texturing method, where the user provides a 3D mesh and a texture sample, and gets the textured mesh as the output. Our method is very simple. We repeatedly paste texture patches onto the surface, which is segmented from a sample image. If a certain patch overlaps a part of textured surface, we use minimum cut algorithm to find out a stitching path that makes this patch fit the textured surface. We repeat this process until the whole surface has been textured. As this method is a patch-by-patch method, the computation cost is much lower than many other methods.

Citation:
Jun Yue, Wanjun Jin, Wenbin Chen, I-fan Shen, "Ef.cient Texture Mapping Using Minimum Cut," cit, pp.560-564, Fifth International Conference on Computer and Information Technology (CIT'05), 2005
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