Virtual Reality Modeling Language (VRML) is widely used to represent, create, and display virtual reality objects and their environment. Some VRML applications require concurrent interaction by multiple users in a real-time distributed fashion. Such applications need a method for users to share and update the VRML objects in real-time. To allow concurrent shared real-time access, our approach is to store the VRML objects in an object-oriented database system (ObjectStore) in order to utilize the concurrency control mechanisms of the system. In this paper, we present an architecture that allows multiple users to interact in a non-trivial way in such a shared VRML environment. We outline how the VRML world can be saved in ObjectStore and implement a series of test cases demonstrating concurrency issues arising from simultaneous updates. Our architecture uses ordinary Java enabled web browsers with a VRML plug-in. A commercial web server routes client requests to a custom application server, which interacts with the object-oriented database. As users change the VRML world, our application server orders the requests and updates the master copy in the database.Kewords: Object-Oriented Databases, Concurrency Control, Virtual Environments
Citation:
Damla Turgut, Nevin Aydin, Ramez Elmasri, Begumhan Turgut, "Utilizing Object-Oriented Databases for Concurrency Control in Virtual Environments," compsac, pp.409, 25th Annual International Computer Software and Applications Conference (COMPSAC'01), 2001