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Creating Cyberworlds: Experiences in Computer Science Education
Tokyo, Japan November 18-November 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CW.2004.28Third International Conference on Cyb ...
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Mario Guti?rrez, Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland
Daniel Thalmann, Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland
Fr?d?ric Vexo, Swiss Federal Institute of Technology Lausanne (EPFL), Switzerland
This article shows that the creation of Cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineering disciplines. We present the experiences gathered during more than one semester of work with computer science students in the framework of semester projects developed at the Virtual Reality lab of EPFL. Our objective is to share the lessons learnt by both the students and researchers (project advisors). We describe the projects proposed, the methods applied to help the students reach the objectives, the problems faced during the development work and how we managed to solve them.
Index Terms:
Computer Science Education, Virtual Reality, interactive virtual environments, video games, VR peripheral equipment
Citation:
Mario Guti?rrez, Daniel Thalmann, Fr?d?ric Vexo, "Creating Cyberworlds: Experiences in Computer Science Education," cw, pp.401-408, Third International Conference on Cyberworlds (CW'04), 2004
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