loading...
A Platform to Design and Run Dynamic Virtual Environments
Tokyo, Japan November 18-November 20
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CW.2004.9Third International Conference on Cyb ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
H. Iv? Piza, Centro de Investigaci?n y de Estudios Avanzados del Instituto Polit?cnico Nacional, Guadalajara, Jal., M?xico
Fabiel Z??iga, Centro de Investigaci?n y de Estudios Avanzados del Instituto Polit?cnico Nacional, Guadalajara, Jal., M?xico
F?lix F. Ramos, Centro de Investigaci?n y de Estudios Avanzados del Instituto Polit?cnico Nacional, Guadalajara, Jal., M?xico
This paper is devoted to introducing, in a general fashion, a platform that allows users to generate virtual scenes. Such generation involves two phases: 1) description of the attributes, arrangement and intentions of the virtual characters participants throughout a natural language, and 2) a virtual representation of a dynamic scene during which the characters interact with each other in order to fulfill the specification provided by the modeler
Citation:
H. Iv? Piza, Fabiel Z??iga, F?lix F. Ramos, "A Platform to Design and Run Dynamic Virtual Environments," cw, pp.78-85, Third International Conference on Cyberworlds (CW'04), 2004
Usage of this product signifies your acceptance of the Terms of Use.