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Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation
Lausanne, Switzerland November 28-November 29
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CW.2006.222006 International Conference on Cybe ...
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Chris Thorne, The University of Western Australia, Australia
The geospatial category of simulations is used to show how origin centric techniques can solve a number of accuracy related problems common to 3D computer graphics applications. Previous work identified how poor understanding of floating point related issues lead to performance, architectural and accuracy problems. This paper extends that work by including time error minimisation, lazy evaluation and progressively refined fidelity and looks at performance trade-offs. The application of these techniques to a geospatial simulation pipeline is described in order to provide more concrete guidance on how to use them.
Citation:
Chris Thorne, "Error Minimising Pipeline for Hi-Fidelity, Scalable Geospatial Simulation," cw, pp.81, 2006 International Conference on Cyberworlds (CW'06), 2006
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