The study of Cyberworlds and their design is now a well established field in Computer Science & Engineering. In parallel, within the Social Sciences there is also a growing corpus of research regarding the subjective, psychological, social and cultural aspects of Cyberworlds such as: human cognition as a base for A.I., social systems modeling and complexity, social networks and group formation, virtual identity, cybereconomy and cyberculture; among others. In this paper, I present a brief layered overview of these themes with the aim of providing the reader with an introduction of how Cyberworlds can be studied through a transdisciplinary perspective in which both Social Science and Engineering can coexist towards an holistic understanding.