loading...
Idea Storming Cube: A Game-based System to Support Creative Thinking
Jhongli, Taiwan March 26-March 28
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2007.29The First IEEE International Workshop ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Chun-Chieh HUANG, National Chengchi University, Taiwan
Tsai-Yen LI, National Chengchi University, Taiwan
Hao-Chuan WANG, Carnegie Mellon University, Pittsburgh, PA, USA
Chun-Yen CHANG, National Taiwan Normal University, Taiwan
This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.
Citation:
Chun-Chieh HUANG, Tsai-Yen LI, Hao-Chuan WANG, Chun-Yen CHANG, "Idea Storming Cube: A Game-based System to Support Creative Thinking," digitel, pp.179-181, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007
Usage of this product signifies your acceptance of the Terms of Use.