loading...
On Scheduling 3D Model Transmission in Network Virtual Environments
Fort Worth, Texas October 11-October 13
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/DISRTA.2002.1166898Sixth IEEE International Workshop on ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
View dependent 3D-geometry streaming allows navigation of large virtual environments without requiring replication of the entire database at the client. We present scheduling policies for optimal transmission of multiple multiresolution 3D-geometry objects over congested network links. Using multiresolution objects allows smooth adaptation of the visual quality of the graphics environment with network bandwidth fluctuations. A greedy scheduling policy is used for minimizing the visual error received at the client. The performance is further increased using a look-ahead scheduling policy. Finally a scheduling policy using multicast transmission of 3D models is presented. The scheduling policy combines unicast and multicast transmissions in order to provide optimal visual quality of the virtual environment rendered at the client.
Citation:
G. Popescu, Z. Liu, "On Scheduling 3D Model Transmission in Network Virtual Environments," ds-rt, pp.0127, Sixth IEEE International Workshop on Distributed Simulation and Real-Time Applications (DS-RT'02), 2002
Usage of this product signifies your acceptance of the Terms of Use.