Virtual Environments using haptic devices have proved useful for assembly/disassembly simulation of mechanical components. To date most haptic virtual environments are stand-alone. Collaborative Haptic Virtual Environments (CHVEs) are distributed across a number of users via a network, such as the Internet. These present new challenges to the designer, such as consistency of the virtual environments, user-user haptic interaction, and scalability. The system described in this paper considers the CHVEs to be distributed over a packet-switched network such as the Internet. It gives priority to the validation of interactions between objects grasped by users; guarantees consistency across different users? virtual environments. The paper explains the components used and the consistency-maintenance scheme that guarantees the consistency of the virtual scene in the remote nodes. Consistency and force feedback results are also discussed. Results presented show the system maintains a consistent and satisfactory response when network incurs delay or packet jitter.
Citation:
Rosa Iglesias, Sara Casado, Teresa Guti?rrez, Alejandro Garc?a-Alonso, Kian Meng Yap, Wai Yu, Alan Marshall, "A Peer-to-peer Architecture for Collaborative Haptic Assembly," ds-rt, pp.25-34, Tenth IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'06), 2006