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Parallel Global Illumination Method Based on a Non-Uniform Partitioning of the Scene
Lugano, Switzerland February 09-February 12
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/EMPDP.2005.3013th Euromicro Conference on Parallel ...
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J. R. Sanjurjo, University of A Coru?
M. B?, University of Santiago de Compostela
M. Amor, University of A Coru?
R. Doallo, University of A Coru?
Achieving an efficient global illumination method is one of the more important current issues in computer graphics. The main problem is that the simulation for large scenes is a highly time-consuming process. In this paper we present a new non-uniform partitioning method in order to achieve a good load balance on a distributed memory system. This method is based on the minimization of a distribution function. Furthermore, we have developed a scheduling based on processor hierarchy which permits the utilization of a visibility mask with crossed frontiers. Finally, in order to evaluate the proposed method, we have used a progressive radiosity algorithm, running on a PC cluster with modern processor and network technology as a testbed. An efficient performance in terms of execution time and speedup has been obtained.
Citation:
J. R. Sanjurjo, M. B?, M. Amor, R. Doallo, "Parallel Global Illumination Method Based on a Non-Uniform Partitioning of the Scene," pdp, pp.251-257, 13th Euromicro Conference on Parallel, Distributed and Network-Based Processing (PDP'05), 2005
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