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Standardized Evaluation of Haptic Rendering Systems
Alexandria, Virginia March 25-March 29
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/HAPTICS.2006.1752006 International Symposium on Hapti ...
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Emanuele Ruffaldi, PERCRO, Scuola Superiore S. Anna
Dan Morris, Stanford University
Timothy Edmunds, Stanford University
Federico Barbagli, Stanford University
Dinesh K.Pai, Stanford University
The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output of a haptic environment is fundamentally dependent on user input, which is difficult to reliably reproduce. Additionally, it is difficult to compare haptic results to real-world, "gold standard" results, since such a comparison requires applying identical inputs to real and virtual objects and measuring the resulting forces, which requires hardware that is not widely available. We have addressed these challenges by building and releasing several sets of position and force information, collected by physically scanning a set of real-world objects, along with virtual models of those objects. We demonstrate novel applications of this data set for the development, debugging, optimization, evaluation, and comparison of haptic rendering algorithms.
Index Terms:
H.5.2 [User Interfaces]: Haptic I/O
Citation:
Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Federico Barbagli, Dinesh K.Pai, "Standardized Evaluation of Haptic Rendering Systems," haptics, pp.33, 2006 International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'06), 2006
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