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Model-based reinforcement learning for a multi-player card game with partial observability
Compi?gne University of Technology, France September 19-September 22
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/IAT.2005.992005 IEEE/WIC/ACM International Confe ...
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Hajime Fujita, Nara Institute of Science and Technology, Takayama, Japan
Shin Ishii, Nara Institute of Science and Technology, Takayama, Japan

This article presents a model-based reinforcement learning (RL) scheme for a card game, "Hearts'. Since this is a large-scale multi-player game with partial observability, effective state estimation and optimal control based on an environmental model are required. In our method, the learning agent is controlled by a one-step-ahead utility prediction using opponent agents? models. The computational intractability is overcome by the sampling method over a specific subspace. Simulation results show that our modelbased RL method can produce an agent comparable to a human expert for this realistic problem.

Citation:
Hajime Fujita, Shin Ishii, "Model-based reinforcement learning for a multi-player card game with partial observability," iat, pp.467-470, 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT'05), 2005
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