In this paper we argue that teaching Digital Arts, which is more than teaching new media, requires collaboration beyond national characteristics, state-of-the- art technology, and powerful expressive means which are found in multi-user virtual environments and games platforms. We present our experiences from the Delphous experiment, on a prototype multi-user platform for artistic training and collaborative creation.
Citation:
Manthos Santorineos, Stavroula Zoi, Nefeli Dimitriadi, Chu-Yin Chen, "Towards Defining a Suitable Environment for Teaching Digital Arts: The Delphous Experiment," icalt, pp.819-821, Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007), 2007