loading...
Photorealistic VR Games?
Esbjerg, Jylland, Denmark November 28-November 30
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICAT.2007.5217th International Conference on Arti ...
 This Article 
 
PURCHASE ARTICLE: $0
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possibility of stereo visualization, human-body interaction, large playing space, etc. The role of photorealism in games will then need to be reconsidered as this plays a bigger and different role in system with large and stereo displays. In this paper we analyze the role of photorealism and stereo viewing when using virtual reality technologies for computer games. Results from a series of tests performed on a 6-sided CAVE and large Panorama environments were compared with those of a PC-desktop.
Citation:
Salvatore Livatino, "Photorealistic VR Games?," icat, pp.292-293, 17th International Conference on Artificial Reality and Telexistence (ICAT 2007), 2007
Usage of this product signifies your acceptance of the Terms of Use.