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Spoken Communication with Computer Game Characters
Sydney, Australia July 04-July 07
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICITA.2005.259Third International Conference on Inf ...
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Tarashankar Rudra, Charles Sturt University
David Tien, Charles Sturt University
Terry Bossomaier, Charles Sturt University
This paper explores the characteristics of a new language for communication with game characters. This new language is called Game Pidgin Language (GPL) [1]. A GPL is a sub-class of Computer Pidgin Language (CPL) [2] which is a new spoken language taught to the game player and is efficient for dialogues with the computer. The GPL is extended by adding three conditions to the grammar. We add some attributes in an already established eXtensible Markup Language (XML) to encapsulate a cognitive response from the Non-Player-Character (NPC). A complete game pidgin model is proposed in this paper.
Index Terms:
Games, XML, pidgin
Citation:
Tarashankar Rudra, David Tien, Terry Bossomaier, "Spoken Communication with Computer Game Characters," icita, vol. 1, pp.494-497, Third International Conference on Information Technology and Applications (ICITA'05) Volume 1, 2005
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