Previous research in computer games have focused on user experience from the perspectives of game content, graphics, interactivity and underling game story while missing to address the effect of a certain input modality on the user experience. In this paper we report from two user studies that focus on players? experience and performance in relation to the use of two different input modalities for the same game and whether it changes the flow and gameplay in any way. The overall research was according to this whether a game can be more fun to play with a certain input modality? The paper presents the results from these studies and draws conclusions based on these data in relation to computer games and user experiences in the context of mobile game playing.
Index Terms:
Computer games, user experience, input modalities, user study.
Citation:
Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg, "Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment," iciw, pp.65, Second International Conference on Internet and Web Applications and Services (ICIW'07), 2007