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Area of surface as a basis for vertex removal based mesh simplification
Amsterdam, Netherlands July 06-July 06
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICME.2005.15214132005 IEEE International Conference on ...
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I. Park, Dept. of Electr.&Comput. Eng., McMaster Univ., Hamilton, Ont., Canada
S. Shirani, Dept. of Electr.&Comput. Eng., McMaster Univ., Hamilton, Ont., Canada
D.W. Capson, Dept. of Electr.&Comput. Eng., McMaster Univ., Hamilton, Ont., Canada
A new, area-based mesh simplification algorithm is described. The proposed algorithm removes the center vertex of a polygon which consists of n/spl ges/3 faces and represents that polygon with n-2 faces. A global search method is introduced that iteratively determines which vertex is to be removed using the proposed area-based distortion measurement. Various re-triangulations are also considered to improve the perceptual quality of the final approximation. Experimental results demonstrate the performance of the proposed algorithm for data reduction while maintaining the quality of the rendered objects.
Index Terms:
global search method, vertex removal, area-based mesh simplification algorithm, area-based distortion measurement, perceptual quality, data reduction algorithm, object rendering
Citation:
I. Park, S. Shirani, D.W. Capson, "Area of surface as a basis for vertex removal based mesh simplification," icme, pp.4 pp., 2005 IEEE International Conference on Multimedia and Expo, 2005
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