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Tree Animation for A 3D Interactive Visualization System For Hurricane Impacts
Amsterdam, Netherlands July 06-July 06
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICME.2005.15214942005 IEEE International Conference on ...
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P.A. Singh, Distributed Multimedia Information System Laboratory, School of Computer Science Florida International University, Miami, FL 33199, USA, psing002@cs.fiu.edu
This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and direction. This method improves over similar techniques because it incorporates individual branch animation on 3D models, whereas previous works perform animations on the model as a whole or use planar billboards to visualize the tree. Our tree animation is used in an interactive system that visualizes the effects caused by a hurricane’s impact on a virtual city. The system uses models created with 3D Studio Max and the animations are implemented in OpenGL and the nVidia Cg shader language.
Citation:
P.A. Singh, null Na Zhao, null Shu-Ching Chen, null Keqi Zhang, "Tree Animation for A 3D Interactive Visualization System For Hurricane Impacts," icme, pp.598-601, 2005 IEEE International Conference on Multimedia and Expo, 2005
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