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Automatic Estimation of 3D Transformations using Skeletons for Object Alignment
Hong Kong August 20-August 24
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICPR.2006.29818th International Conference on Patt ...
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Tao Wang, University of Alberta, Edmonton, AB T6G 2E8, Canada
Anup Basu, University of Alberta, Edmonton, AB T6G 2E8, Canada
An algorithm for automatic estimation of 3D transformations between two objects is presented in this paper. Skeletons of the 3D objects are created using a fully parallel thinning technique, feature point pairs (land markers) are automatically extracted from skeletons, and a least squares method is applied to solve an over determined linear system to estimate the 3D transformation matrix. Experiments show that this method is quite accurate when the translations and rotation angles are small, even when there is some noise in the data. The estimation process requires about 2 seconds on an Intel Centrino Laptop with 512 MB memory, for a complex model with about 37,000 object points and 500 object points for its skeletons.
Citation:
Tao Wang, Anup Basu, "Automatic Estimation of 3D Transformations using Skeletons for Object Alignment," icpr, vol. 1, pp.51-54, 18th International Conference on Pattern Recognition (ICPR'06) Volume 1, 2006
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