loading...
Constraint-Based Prototyping for Understanding Three Orthographic Views
Hong Kong August 20-August 24
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICPR.2006.40418th International Conference on Patt ...
 This Article 
 
PDF
HTML
 
 Share 
   
 Bibliographic References 
   
 Add to: 
 
Digg
Furl
Spurl
Blink
Simpy
Google
Del.icio.us
Y!MyWeb
 
 Search 
   
Kazunori Mizuno, Takushoku University, Japan
Seiichi Nishihara, University of Tsukuba, Japan
We propose a prototyping approach to understanding three orthographic views based on constraint satisfaction and discuss practicability of the proposed prototyping system. Our approach reconstructs 3D objects by solving the constraint satisfaction problem that is equivalently transformed from the input 2D data. We perform some experiments comparing our prototyping system with the handcoded system developed separately in which a set of restoration knowledge is implemented. After evaluating efficiency for several drawing examples, we point out two factors that cause inefficiency and propose ideas to cope with them.
Citation:
Kazunori Mizuno, Seiichi Nishihara, "Constraint-Based Prototyping for Understanding Three Orthographic Views," icpr, vol. 2, pp.1090-1093, 18th International Conference on Pattern Recognition (ICPR'06) Volume 2, 2006
Usage of this product signifies your acceptance of the Terms of Use.