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Priority Based Overlay Multicast for Distributed Interactive Applications
Cagliari, Sardinia, Italy June 26-June 29
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISCC.2006.13111th IEEE Symposium on Computers and ...
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Jun Yu, Zhejiang University, China
Ling Chen, Zhejiang University, China
Gen-Cai Chen, Zhejiang University, China
Distributed Interactive Applications (DIAs) is different with other network-based applications, since the data should be delivered to the receiver node according to its priority. Among the existing overlay multicast protocols the "priority-based directed minimum spanning tree" (PST) is designed for DIAs. But in PST the available bandwidth (avail-bw) is used inefficiently and the system becomes unstable when its scale increases. This paper proposed a novel overlay multicast protocol named Priority Based Overlay Multicast (POM), which uses the entities? priority, links? delay and node?s avail-bw to build multicast tree. By using POM the nodes with high priority receive the data in short delay, while the nodes with low priority tolerate a long delay in order to balance the available bandwidth usage among the nodes. The simulation results show that POM uses the avail-bw efficiently and keeps the system stable when its scale increases. Keywords: DIAs; Priority; Available bandwidth.
Citation:
Jun Yu, Ling Chen, Gen-Cai Chen, "Priority Based Overlay Multicast for Distributed Interactive Applications," iscc, pp.703-708, 11th IEEE Symposium on Computers and Communications (ISCC'06), 2006
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