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OSGAR: A Scene Graph with Uncertain Transformations
Arlington, VA, USA November 02-November 05
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2004.44Third IEEE and ACM International Symp ...
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Enylton Machado Coelho, Georgia Institute of Technology, Atlanta GA
Blair MacIntyre, Georgia Institute of Technology, Atlanta GA
Simon J. Julier, Naval Research Laboratory, Washington DC
An important problem for augmented reality is registration error. No system can be perfectly tracked, calibrated or modeled. As a result, the overlaid graphics will not align perfectly with objects in the physical world. This can be distracting, annoying or confusing. In this paper we propose a method for mitigating the effects of registration errors that enables application developers to build dynamically adaptive AR displays. Our solution is implemented in a programming toolkit called OSGAR. Built upon OpenSceneGraph (OSG), OSGAR statistically characterizes registration errors, monitors those errors and, when a set of criteria are met, dynamically adapts the display to mitigate the effects of the errors. Because the architecture is based on a scene graph, it provides a simple, familiar and intuitive environment for application developers. We describe the components of OSGAR, discuss how several proposed methods for error registration can be implemented, and illustrate its use through a set of examples.
Citation:
Enylton Machado Coelho, Blair MacIntyre, Simon J. Julier, "OSGAR: A Scene Graph with Uncertain Transformations," ismar, pp.6-15, Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'04), 2004
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