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Augmenting Deformable Objects in Real-Time
Vienna, Austria October 05-October 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.18Fourth IEEE and ACM International Sym ...
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Julien Pilet, École Polytechnique Fédérale de Lausanne
Vincent Lepetit, École Polytechnique Fédérale de Lausanne
Pascal Fua, École Polytechnique Fédérale de Lausanne

We present a real-time system that can draw virtual patterns or images on deforming real objects by estimating both the deformations and the shading parameters. We show that this is what is required to render the virtual elements so that they blend convincingly with the surrounding real textures.

The whole process of uncompressing the video stream, measuring the deformations, estimating the lighting parameters, and realistically augmenting the input image takes about 100 ms on a 2.8 GHz PC. It is fully automated and does not require any manual initialization or engineering of the scene. It is also robust to large deformations, lighting changes, motion blur, specularities, and occlusions. It can therefore be demonstrated live on a simple laptop.

Citation:
Julien Pilet, Vincent Lepetit, Pascal Fua, "Augmenting Deformable Objects in Real-Time," ismar, pp.134-137, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005
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