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Evaluation of Mixed-Space Collaboration
Vienna, Austria October 05-October 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.30Fourth IEEE and ACM International Sym ...
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Raphaël Grasset, University of Canterbury
Philip Lamb, University of Canterbury
Mark Billinghurst, University of Canterbury

Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tasks based on exocentric viewpoints. In contrast, Virtual Reality (VR) seems to offer interesting advantages for immersive collaborative experiences with egocentric viewpoints.

In this paper we focus on a new area: a mixed collaboration between AR and VR environments. We present a new conceptual model of transitional interfaces that allow users to move between AR and VR viewpoints. We then describe the results of a quantitative evaluation with an AR exocentric viewpoint and a VR egocentric viewpoint for a navigational task. We also conducted a second experiment on the impact of the relationship between the interaction and visualization space in mixed collaboration. Results of these studies can provide a better understanding of how to design interfaces for multispace and transitional collaboration.

Citation:
Raphaël Grasset, Philip Lamb, Mark Billinghurst, "Evaluation of Mixed-Space Collaboration," ismar, pp.90-99, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005
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