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A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
Vienna, Austria October 05-October 08
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2005.4Fourth IEEE and ACM International Sym ...
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Michael Haller, Upper Austria University of Applied Sciences
Florian Landerl, Upper Austria University of Applied Sciences
In this poster, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
Citation:
Michael Haller, Florian Landerl, "A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique," ismar, pp.184-185, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005
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