In this poster, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
Citation:
Michael Haller, Florian Landerl, "A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique," ismar, pp.184-185, Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), 2005